Doorward is a first-person liminal explorer built in Godot.

You wake in a quiet hub with four doors — North, South, East, West. Each door opens into a newly generated room: offices, storage, wet spaces, industrial pockets. Keep walking. The graph grows.

Features

  • Endless door-to-door generation
  • Interactable props (cabinets, switches, pickups)
  • Multiple door mechanisms (key, wheel, charge, bolt)
  • Flashlight, rain hatch atmosphere, elevator rooms
  • Runs in the browser (WebGL)

Controls

  • WASD — move
  • Mouse — look
  • E / LMB — interact
  • F — flashlight
  • Space — jump
  • R — restart

Prototype / in development. Expect rough edges, weird rooms, and the occasional cursed wardrobe.

Development log

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